From Cloud Infra to Game Dev
Why another developer blog?
The internet is full of tutorials, but this space isn’t just about adding to the noise. I’m starting this blog for three specific reasons:
Tracking Growth: A way to look back and see how my mental models have evolved.
Persistent Search: These are my public notes. If I solved a bug once, I want to be able to "Google myself" to find the fix later.
Giving Back: If my struggle with a specific implementation saves someone else an hour of debugging, the blog has done its job.
What to expect
My career has been defined by "the backend" - high throughput, cloud infrastructure, and distributed systems. However, I’m currently diving into Game Development, which is a completely different beast.
Most of my posts here will focus on:
Unity & C#: My primary toolset at the moment.
Paradigm Shifts: How a backend engineer’s perspective applies (or fails!) in a stateful, frame-based game environment.
Tooling: Automating the gamedev workflow using the infra skills I already have.
About Me
While I have touched web, mobile, and embedded development, I am a Backend Software Engineer at heart. Game development is my new challenge. It’s a shift from optimizing database queries to optimizing draw calls and game loops. I’m a beginner here, and I’m looking forward to the steep learning curve ahead.
See you in the next update.